AI Insights · Timothy · March 2022
Top 5 3D Anime Games on iOS in Slovenia for Q1 2022
An overview of the performance of the top 5 3D anime games on iOS in Slovenia during Q1 2022, highlighting weekly downloads, revenue, and active user trends.
The first quarter of 2022 saw intriguing trends for the top 5 3D anime games on the iOS platform in Slovenia. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. showed significant fluctuations in its metrics. Weekly revenue peaked at approximately $555 in the final week of March, with notable spikes at $436 and $401 in late January and mid-February, respectively. Weekly downloads saw a high of 144 in early January but experienced a general downward trend, ending the quarter at 53. Active users peaked at 1.1K in the first week of January, with a slight decline to 793 by the end of March.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. had a relatively stable performance. Weekly revenue started at $164 in late December and saw a significant rise to $138 in late February, though it generally hovered between $12 and $84 across the quarter. Downloads were minimal, reaching a maximum of 8 in the final week of March. Active users remained steady around the mid-40s throughout the quarter.
The Seven Deadly Sins by Netmarble Corporation reported consistent weekly revenue, peaking at $77 in mid-January and maintaining an average of around $30-$70. Active users were stable at around 39 at the quarter's start, with a slight drop to 34 by the end of March. The game did not register significant weekly downloads.
Summoners War from Com2uS Corp. exhibited moderate revenue trends, peaking at $107 in mid-February and maintaining a range between $13 and $80 throughout the quarter. Active users remained constant at 16, and the game did not report any notable downloads during this period.
Shining Nikki-Fashion Makeover by Paper Games had a relatively low but consistent revenue performance, with a peak of $49 in early February and maintaining around $13-$40 for most of the quarter. Downloads were minimal, with a maximum of 4 in late December. Active users showed a decline from 35 in late December to zero from early February onwards.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.